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Text File  |  2002-10-21  |  6.5 KB  |  254 lines

  1. animations
  2. {
  3.     $path models/human/animation
  4.  
  5.     //========================
  6.     // Reload Grenade
  7.     //========================
  8.     steilhandgranate_reload        viewmodel/steilhandgranate/grenade_pullout.skc
  9.     {
  10.         server
  11.         {
  12.             1    reloadweapon                // tell the weapon that we're reloading
  13.             2    weaponcommand mainhand clip_fill    // put the clip ammo into the gun
  14.         }
  15.         client
  16.         {
  17.             2 sound snd_grenade_pullout
  18.         }
  19.     }
  20.  
  21.     //========================
  22.     // Walking/Cautious
  23.     //========================
  24.     steilhandgranate_stand_walk_fwd        weapon_pistol/curious/pistol_walk_curious_forward.skc    //autosteps_walk
  25.     steilhandgranate_stand_walk_back    weapon_pistol/curious/pistol_walk_curious_backward.skc    //autosteps_walk
  26.     steilhandgranate_stand_walk_left    walks_runs/alertw_left.skc                //autosteps_walk
  27.     steilhandgranate_stand_walk_right    walks_runs/alertw_right.skc                //autosteps_walk
  28.  
  29.     //========================
  30.     // Jogging/Relaxed
  31.     //========================
  32.     steilhandgranate_stand_run_fwd        weapon_pistol/walks_runs/jog_pistol.skc        deltadriven crossblend 0.2 autosteps_run
  33.     steilhandgranate_stand_run_back        weapon_pistol/walks_runs/jog_back_pistol.skc    deltadriven crossblend 0.2 autosteps_run
  34.     steilhandgranate_stand_run_left        weapon_pistol/walks_runs/pistol_run_left.skc    deltadriven crossblend 0.2 autosteps_run
  35.     steilhandgranate_stand_run_right    weapon_pistol/walks_runs/pistol_run_right.skc    deltadriven crossblend 0.2 autosteps_run
  36.  
  37.     //========================
  38.     // Standing
  39.     //========================
  40. //    steilhandgranate_stand_idle         viewmodel/steilhandgranate/idle_grenade.skc        crossblend 0.3
  41.     steilhandgranate_stand_idle1        weapon_pistol/curious/pistol_stand_curious(basic_loop).skc    weight 1
  42.     steilhandgranate_stand_idle2        weapon_pistol/curious/pistol_stand_curious(twitch).skc    weight 1 dontrepeate
  43.  
  44.     //========================
  45.     // Crouching
  46.     //========================
  47.     steilhandgranate_crouch_idle        weapon_pistol/idles/idle_crouch_pistol.skc            crossblend 0.2
  48.     
  49.     steilhandgranate_crouch_walk_fwd    weapon_grenade/walks_runs/walk_crouch_grenade.skc    //autosteps_walk
  50.     steilhandgranate_crouch_walk_back    weapon_grenade/walks_runs/walk_crouch_grenade.skc    //autosteps_walk
  51.     steilhandgranate_crouch_walk_left    weapon_grenade/walks_runs/walk_crouch_grenade.skc    //autosteps_walk
  52.     steilhandgranate_crouch_walk_right    weapon_grenade/walks_runs/walk_crouch_grenade.skc    //autosteps_walk
  53.     
  54.     steilhandgranate_crouch_run_fwd        weapon_pistol/walks_runs/pistol_crouch_run.skc        crossblend 0.2 autosteps_run
  55.     steilhandgranate_crouch_run_back    weapon_pistol/walks_runs/pistol_crouch_run.skc        crossblend 0.2 autosteps_run
  56.     steilhandgranate_crouch_run_left    weapon_pistol/walks_runs/pistol_crouch_run_left.skc    crossblend 0.2 autosteps_run
  57.     steilhandgranate_crouch_run_right    weapon_pistol/walks_runs/pistol_crouch_run_right.skc    crossblend 0.2 autosteps_run
  58.  
  59.     //========================
  60.     // Grenade Firing 
  61.     //========================
  62.     steilhandgranate_stand_charge        multiplayer/mp_grenade_charge.skc            crossblend 0.15
  63.     {
  64.         server
  65.         {
  66.             first charge
  67.         }
  68.     }
  69.     steilhandgranate_crouch_charge    multiplayer/mp_grenade_charge.skc            crossblend 0.15
  70.     {
  71.         server
  72.         {
  73.             first charge
  74.         }
  75.     }
  76.  
  77.     steilhandgranate_stand_fire        multiplayer/mp_grenade_throw.skc            crossblend 0.05
  78.     {
  79.         server
  80.         {
  81. //            15 releasefire
  82.             2 releasefire
  83.         }
  84.     }
  85.     steilhandgranate_crouch_fire        multiplayer/mp_grenade_throw.skc            crossblend 0.05
  86.     {
  87.         server
  88.         {
  89. //            15 releasefire
  90.             2 releasefire
  91.         }
  92.     }
  93.  
  94.     //========================
  95.     // Non Charging Grenade Firing 
  96.     //========================
  97.     nebelhandgranate_stand_charge        multiplayer/mp_grenade_charge.skc            crossblend 0.15
  98.     {
  99.         server
  100.         {
  101.             first charge
  102.         }
  103.     }
  104.  
  105.     //========================
  106.     // Grenade Secondary Firing 
  107.     //========================
  108.     steilhandgranate_stand_charge_secondary    multiplayer/mp_grenade_littlecharge.skc        crossblend 0.15
  109.     {
  110.         server
  111.         {
  112.             first charge mainhand secondary
  113.         }
  114.     }
  115.     steilhandgranate_crouch_charge_secondary    multiplayer/mp_grenade_littlecharge.skc        crossblend 0.15
  116.     {
  117.         server
  118.         {
  119.             first charge mainhand secondary
  120.         }
  121.     }
  122.  
  123.     steilhandgranate_stand_fire_secondary    multiplayer/mp_grenade_littlethrow.skc        crossblend 0.05
  124.     {
  125.         server
  126.         {
  127. //            15 releasefire mainhand secondary
  128.             2 releasefire mainhand secondary
  129.         }
  130.     }
  131.     steilhandgranate_crouch_fire_secondary    multiplayer/mp_grenade_littlethrow.skc        crossblend 0.05
  132.     {
  133.         server
  134.         {
  135. //            15 releasefire mainhand secondary
  136.             2 releasefire mainhand secondary
  137.         }
  138.     }
  139.  
  140.     //========================
  141.     // Non Charging Grenade Secondary Firing 
  142.     //========================
  143.     
  144.     nebelhandgranate_stand_charge_secondary    multiplayer/mp_grenade_littlecharge.skc        crossblend 0.15
  145.     {
  146.         server
  147.         {
  148.             first charge mainhand secondary
  149.         }
  150.     }
  151.  
  152.  
  153.     //========================
  154.     // Raise
  155.     //========================
  156.     steilhandgranate_stand_raise        viewmodel/steilhandgranate/grenade_pullout.skc        
  157.     {
  158.         server
  159.         {
  160.             first activatenewweapon lefthand
  161.         }
  162.         client
  163.         {
  164.             enter sound snd_grenade_pullout
  165.         }
  166.     }
  167.     steilhandgranate_crouch_raise    viewmodel/steilhandgranate/grenade_pullout.skc        
  168.     {
  169.         server
  170.         {
  171.             first activatenewweapon lefthand
  172.         }
  173.         client
  174.         {
  175.             enter sound snd_grenade_pullout
  176.         }
  177.     }
  178.  
  179.     //========================
  180.     // Lower
  181.     //========================
  182.     steilhandgranate_stand_lower        viewmodel/steilhandgranate/grenade_putaway.skc
  183.     {
  184.         server
  185.         {
  186.             last deactivateweapon righthand
  187.         }
  188.         client
  189.         {
  190.             enter sound snd_grenade_putaway
  191.         }
  192.     }
  193.     steilhandgranate_crouch_lower    viewmodel/steilhandgranate/grenade_putaway.skc
  194.     {
  195.         server
  196.         {
  197.             last deactivateweapon righthand
  198.         }
  199.         client
  200.         {
  201.             enter sound snd_grenade_putaway
  202.         }
  203.     }
  204.  
  205.     //========================
  206.     // Jumping & Falling
  207.     //========================
  208.  
  209.     $path models/human/protoanimations
  210.  
  211.     steilhandgranate_jump_takeoff        jump_takeoff.skc        crossblend 0.05
  212.     {
  213.         server
  214.         {
  215.             first ai_event    footstep
  216.         }
  217.         client
  218.         {
  219.             first footstep    "Bip01 R Foot" run
  220.         }
  221.     }
  222.     steilhandgranate_jump_run_takeoff    jump_takeoff.skc        crossblend 0.05
  223.     {
  224.         server
  225.         {
  226.             first ai_event    footstep
  227.         }
  228.         client
  229.         {
  230.             first footstep    "Bip01 R Foot" run
  231.         }
  232.     }
  233.     steilhandgranate_fall                jump_stretch_loop.skc    crossblend 0.1
  234.     steilhandgranate_land                jump_land.skc            crossblend 0.05
  235.     {
  236.         client
  237.         {
  238.             first landing
  239.         }
  240.     }
  241.     steilhandgranate_land_hard            jump_land.skc            crossblend 0.05
  242.     {
  243.         client
  244.         {
  245.             first landing
  246.         }
  247.     }
  248.     
  249.     //------------------
  250.     // PAIN ANIMATIONS//
  251.     //------------------
  252.     // The regular grenade pain animations are used.
  253. }
  254.